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Het is ook mogelijk een driehoekig grid te genereren:

Code Block
efDef mesh2d_add_triangular(
    network: Network, polygon: Union[Polygon, MultiPolygon], edge_length: float = None
) -> None:
    """Add triangular mesh to existing network. An orthogonal mesh is generated by the
    meshkernel, which likely means that the given geometry is not completely filled. The
    triangle discretization is determined based on the coordinates on the boundary of the
    provided geometry. Giving an edge_length will discretize the polygon for you, but
    you can also do this yourself.

    Args:
        network (Network): Network object to which the mesh is added
        polygon (Union[Polygon, MultiPolygon]): Geometry within which the mesh is generated
        edge_length (float, optional): Distance for which the polygon boundary is discretized (by approximation). Defaults to None.
    """

...

Code Block
mesh.mesh2d_add_rectilinear(network, rectangle, dx=1, dy=1)
clipgeo = MultiPolygon([box(-6, -1, -4, 2), box(4, 5, 7.2, 7.2)])
mesh.mesh2d_clip(network, clipgeo, deletemeshoption=1, inside=True)

Code Block
multipolygon = MultiPolygon([box(0, 0, 10, 10), box(12, 2, 19, 9)])
mesh.mesh2d_add_rectilinear(network, multipolygon, dx=1, dy=1)
river = LineString(np.c_[x, np.sin(x / 3) + 5]).buffer(0.5)
refinement = river.buffer(1)
mesh.mesh2d_refine(network, refinement, steps=1)
mesh.mesh2d_clip(network=network, polygon=GeometryList.from_geometry(river))
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